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Carlos M. Cruz Portfolio
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Carlos M. Cruz Portfolio
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Home
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Selected Work · 2023–2026

Creative Technology, Built by Directing AI.

Four projects across creative technology and technical art. Each starts as a brief, gets built in the right tool for the craft — Blender, Houdini, or raw C++ — and is co-authored with Claude Code, with me owning all final design and implementation decisions.

01AI Creative Pipelines
Procedural Forest Tool in Unity
Technical Art
Procedural Forest Tool

A node-based Houdini tool that lets 3D artists grow forests in Unity with a few sliders. Built to replace a manual, error-prone layout process.

Brief → Houdini via MCP → Unity / URP · Claude Code
View Project →
Obsidian — footwear concept
Creative Technology
AI-Driven Tech Packs

An AI tool that generates tech pack assets for footwear manufacturing, turning a multi-hour layout task into a few structured prompts.

Brief → Blender → Three.js / WebGL · Claude Code
View Project →
02Real-Time Rendering
Lunar Boot — particle field
Creative Technology
Lunar Boot

A particle field assembles a moon-born boot in real time, then dissolves to dust you can disturb.

Brief → Blender → Three.js / WebGL · Claude Code
View Project →
Atmospheric Ocean — real-time C++/OpenGL renderer
Technical Art
Atmospheric Ocean

A real-time ocean and iceberg rendered from scratch in C++ and OpenGL.

Brief → C++ / OpenGL → real-time renderer · Claude Code
View Project →
Carlos M. Cruz
Creative Technologist · Technical Artist