Selected Work · 2023–2026
Creative Technology, Built by Directing AI.
Four projects across creative technology and technical art. Each starts as a brief, gets built in the right tool for the craft — Blender, Houdini, or raw C++ — and is co-authored with Claude Code, with me owning all final design and implementation decisions.
01AI Creative Pipelines
Technical Art
Procedural Forest Tool
A node-based Houdini tool that lets 3D artists grow forests in Unity with a few sliders. Built to replace a manual, error-prone layout process.
Brief → Houdini via MCP → Unity / URP · Claude Code
View Project →
Creative Technology
AI-Driven Tech Packs
An AI tool that generates tech pack assets for footwear manufacturing, turning a multi-hour layout task into a few structured prompts.
Brief → Blender → Three.js / WebGL · Claude Code
View Project →
02Real-Time Rendering
Creative Technology
Lunar Boot
A particle field assembles a moon-born boot in real time, then dissolves to dust you can disturb.
Brief → Blender → Three.js / WebGL · Claude Code
View Project →
Technical Art
Atmospheric Ocean
A real-time ocean and iceberg rendered from scratch in C++ and OpenGL.
Brief → C++ / OpenGL → real-time renderer · Claude Code
View Project →
Carlos M. Cruz
Creative Technologist · Technical Artist